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The black outfit (5 arenas) adds a visual "overkill" effect (beheading) to your attacks when you kill monsters. The ocher outfit (all stone monoliths/monuments) gives an obvious +1HP. The purple outfit (+800 dashes) lowers the amount of stamina required by those skills that use it. We just have to figure out the rest of them! The white outfit (8 keys door) pieces lower the required time to interact with items (doors, switches, first-aid kits).Īdding up the ones I do have seen mentioned around here (listed below), I think it's pretty straightforward that every single outfit actually changes something (apart from the default one, obviously). The orange outfit (1 key door) pieces lower the bomb's recharge cooldown time.
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NEW 'Controller Test' branch - NEW Controller Issues 'Default' - Controller Support Tweak 'Next Update' - Controller Support Tweak 'Next Update' - Controller Support Miscellaneous Fixes Fast Collision 'Next Update' - Mac and Linux 60FPS 'Next Update' - Phantom Slash fix 'Next Update' - Fast Collision 'Next Update' - Framerates and Gearbits 60FPS Release More Sleuthing Framerate Sleuthing Fast Collision Beta Hotfix Update 'Next Update': More 60FPS beta fixes 'Next Update': 60FPS beta fixes The 60 fps Update - Smooth as Butter, Rushing Bosses 'Next Update' live 'Next Update' is live, some input and minor fixes Multiple language support and some fixes in "next_update"! Save File Beta Co-op Update! Local CO-OP Beta Available NOW BETAS patch for 4.22.Guys, instead of just thinking that most outfits are only decorative, as I've seen some of you doing, why don't we make an actual effort to notice if there's something different when we swap outfits? I tried myself with the few ones I had unlocked and after 10 minutes I already discovered 2 effects I've never seen mentioned anywhere:
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